![]() ![]() After digging the pit and finishing the bridge, I decided to test the bridge. Add a lever and retract the bridge if anyone invades and watch them fall to the cold, watery, stony depths below. I personally like putting the access just off the center of my bridge, so that I can re-drop anything that dares try to escape. As someone new to Dwarf Fortress, I tried to make a simple and basic trap: build a long corridor into my fort, put a bridge over it and dig 13 levels down. NOTE: Depending on where you place the first down stair, you may need a bridge in place for the stairs to be useful. Well I forgot to take into account that any civilians that enter would start to get extremely stressed out and insane when they went to. You can then remove the traffic designations. So this is my 5th fortress and I had decided to make a labrynth (well not really) to put as many weapon and stone traps in as possible, and where I would send my dwarven military in to train/clean up enemies. Place a 1x1 raising bridge in the stair hall on the bottom level if you want to have access to the bottom later. This prevents anything from escaping once dropped in. If in dirt, dig out another tile in all directions from the layer above, forming a pyramidal shape.Ĥ) After smoothing or widening down 3 levels, block the bottom as restricted to traffic, set the stairs to high, and build walls in each stair hallway on the bottom 4 levels. This creates a kind of spiral staircase around the pit and because channeling the new level creates ramps, the stairs from the upper level are available mid-construction.ģ) When the pit is almost done, 3 levels above the bottom, begin smoothing the stone before going down again. Then dig out a hallway through the one tile between the stair system and the pit. After setting the perimeter of the first level, place a downward staircase somewhere along the edge ONE TILE away.Ģ) As you channel down each level, add a 2x1 set of up/down staircases connected to the set (or down stair) above. Here's how I do it, I used to have a ton of trouble but now I never have an issue:ġ) Designate one z-level at a time. Kitfox Discord #modding-discussion channelīronzemurder and Oilfurnace (illustrated) A three step guide:ĭownload DF Classic or install the premium version from Steam or Itch.ioįollow the quickstart guide on the wiki, or see other learning resources (below)Īsk any questions in the ☼Bi-weekly DF Questions Thread☼ - it's always active See the reasons for our rules here, and please report any problems!ĭF can be intimidating, but we're dedicated to helping new players. If you want to test against a specific enemy setup you can use the object testing arena.Want to start playing? Read this sidebar! That's about as much as I can say about organic enemies in general. All your other entries are lightly armored, and thus slashing is most effective against them. battle axes also gave battle axes the victory.ĭo note that if you are fighting Necromancers, as your newest list indicates, slashing weapons are a very bad thing, because you will also be fighting zombies, and a zombie with an arm cut off is much like two zombies. However, my own experiments in the Object testing arena show that even in heavily armored fights battle axes beat spears nearly every time. Spears are better weapons than picks (Though your dwarves who use picks are often more skilled with them.), and all other piercing weapons are foreign (I suppose that is not a consideration with fastest kill, but I don't have much experience with them). So when I don't know if an enemy will be armored I would go with spears (well I usually go with crossbows, but that's for defensive reasons). Grate: A grate often covers a pit or an area lower than the main floor. What it doesn't mention is that piercing weapons are still quite effective against unarmored foes. Magic traps can attack intruders by summoning monsters into the dungeon that. For unarmored squishy types bladed weapons are best, and for armored squishy types piercing weapons are best because slashing weapons have significantly reduced effectiveness. ago Ive had gobbos 'dodge' a 15z pit fall. The wiki article on weapons has something to say about this. I will mention other concerns in parentheses, as they may be useful later. ![]()
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